Which type of touchscreen technology was not widely used for computer systems?
- admin983369
- 26 minutes ago
- 3 min read

Touchscreen technology is now ubiquitous, from our smartphones and tablets to all-in-one PCs and interactive kiosks. However, the journey to the capacitive touch dominance we know today was paved with several competing technologies. While Resistive, Surface Acoustic Wave (SAW), and Infrared (IR) grids found significant, albeit often niche, success in the broader computer and terminal market, one type remained a relative footnote in that specific category: Surface Capacitive.
To be precise, the technology that was not widely used for computer systems, especially when compared to its alternatives, is Surface Capacitive touch.
A Primer on the Main Contenders
To understand why Surface Capacitive failed in this space, it's helpful to briefly review the technologies that were successful.
Resistive Touch: This was the undisputed king of early touch-enabled systems. It consists of two flexible, conductive layers separated by a small gap. When pressed, the layers touch, completing a circuit.
Why it was widely used: It was very inexpensive to manufacture, could be activated by any object (finger, glove, stylus), and was durable enough for many industrial and public settings. It was found everywhere from early PDAs and tablet PCs to restaurant POS systems and factory floor controls.
Infrared (IR) Grid: This technology uses a framework of IR LEDs and photodetectors around the screen's bezel to create an invisible grid of light beams. A touch is registered when an object interrupts the beams.
Why it was widely used: It offered excellent image clarity and durability since there was no overlay on the screen. It scaled very well to large formats, making it the go-to technology for large interactive whiteboards, kiosks, and some early tabletop computers.
Surface Acoustic Wave (SAW): SAW technology uses ultrasonic waves passing over the surface of the glass. A touch absorbs some of this wave, registering the touch location.
Why it was widely used: It provided the best image clarity and "true-glass" feel among the early technologies, making it popular for high-end kiosks, gaming machines, and specialized medical or control room displays where visual fidelity was paramount.
The Case of Surface Capacitive: The Forgotten Pioneer
Surface Capacitive technology was actually one of the earliest developed. It involves a transparent conductive layer (like Indium Tin Oxide) coated onto a glass panel. An electrode at each corner applies a uniform voltage field. When a conductive object (like a bare finger) touches the screen, it draws a minute amount of current, and the controller calculates the touch point based on the current flow from each corner.
So, why did this sophisticated technology not see widespread use in computer systems?
The "Finger-Only" Limitation: This was its single biggest drawback. Surface capacitive screens only work with a bare finger or a specialized conductive stylus. They cannot be used with a gloved hand (a major issue in industrial, medical, or cold environments) or a standard plastic stylus. This severely limited its utility in the very markets where early touch computers were deployed.
Lack of Precision and High Resolution: While adequate for simple menu selections, early surface capacitive technology struggled with the high precision needed for tasks like handwriting recognition or detailed design work—key selling points for early tablet PCs. Resistive screens, despite needing pressure, could work with a fine-point stylus, making them seem more versatile for computer applications.
Cost and Manufacturing Complexity: Compared to the simple and cheap construction of resistive panels, surface capacitive screens were more expensive and fragile (being glass-based). For system integrators building kiosks or industrial PCs, the cost-benefit analysis strongly favored resistive or IR technology.
Susceptibility to Environmental Factors: The capacitive sensor could be affected by environmental noise and moisture. A build-up of dirt or condensation on the screen could lead to false touches or a loss of accuracy.
The Irony of History: The Rise of Projected Capacitive
The story has a fascinating twist. While Surface Capacitive languished in niche applications like some public kiosks and arcade games, its technological successor, Projected Capacitive (P-Cap), became the world-dominating standard.
P-Cap, the technology in your smartphone and modern touch-screen laptops, uses a complex grid of electrodes etched onto a glass substrate. This grid approach solves the precision problem, enabling multi-touch, and is far more robust and sensitive. The rise of the consumer smartphone created massive economies of scale, driving down the cost of P-Cap and making it viable for all computers.
In conclusion, the touchscreen technology that was not widely used for computer systems in the early and mid-era of touch computing was Surface Capacitive. It was boxed out by the versatility of Resistive touch for smaller devices, outperformed by the clarity and scalability of IR and SAW for larger displays, and was ultimately rendered obsolete for all high-end applications by its own more advanced descendant, Projected Capacitive.


